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GeForce GTX 650 Ti vs Radeon R9 Nano

Intro

The GeForce GTX 650 Ti features a core clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 Nano, which features a clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit memory bus, and uses a 28 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 650 Ti 3434 points
Difference: 11484 (334%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 20 (200%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 Nano 175 Watts
Difference: 65 Watts (59%)

Memory Bandwidth

The Radeon R9 Nano should theoretically be much faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 425600 (493%)

Texel Rate

The Radeon R9 Nano should be a lot (about 331%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 196608 (331%)

Pixel Rate

The Radeon R9 Nano will be much (approximately 331%) better at FSAA than the GeForce GTX 650 Ti, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 49152 (331%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year October 2012 September 2015
Code Name GK106 Fiji XT
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 500 MHz
Power (Max TDP) 110 watts 175 watts
Bandwidth 86400 MB/sec 512000 MB/sec
Texel Rate 59392 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 64 256
Render Output Units 16 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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