Compare any two graphics cards:
GeForce 8400 GS 512MB vs Radeon R9 M395X
IntroThe GeForce 8400 GS 512MB features a core clock frequency of 650 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit memory bus, and uses a 80 nm design. It features 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare all that to the Radeon R9 M395X, which features a clock speed of 723 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M395X should be 2400% faster than the GeForce 8400 GS 512MB overall, because of its higher data rate. (explain)
Texel RateThe Radeon R9 M395X will be much (approximately 1680%) more effective at AF than the GeForce 8400 GS 512MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M395X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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