Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Radeon R9 M395X
IntroThe GeForce 8600 GT 256MB GDDR3 has a GPU core speed of 540 MHz, and the 256 MB of GDDR3 RAM runs at 700 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R9 M395X, which features a GPU core clock speed of 723 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M395X is 614% faster than the GeForce 8600 GT 256MB GDDR3 overall, due to its greater data rate. (explain)
Texel RateThe Radeon R9 M395X will be much (more or less 971%) faster with regards to texture filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe Radeon R9 M395X is much (about 436%) better at anti-aliasing than the GeForce 8600 GT 256MB GDDR3, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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