Compare any two graphics cards:
Radeon R9 390X 8G vs Radeon R9 M390X
IntroThe Radeon R9 390X 8G comes with a core clock speed of 1050 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 512-bit bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 ROPs.Compare those specs to the Radeon R9 M390X, which features a GPU core clock speed of 723 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 390X 8G should be quite a bit faster than the Radeon R9 M390X in general. (explain)
Texel RateThe Radeon R9 390X 8G will be quite a bit (about 100%) better at texture filtering than the Radeon R9 M390X. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 390X 8G is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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