Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon R9 M385X
IntroThe GeForce 9400 GT 256MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR2 RAM works at a frequency of 400 MHz on this particular model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R9 M385X, which has GPU core speed of 1100 MHz, and 4096 MB of GDDR5 memory running at 1500 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M385X should theoretically perform quite a bit faster than the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe Radeon R9 M385X is quite a bit (more or less 1300%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M385X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!