Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon R9 M385X
IntroThe GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon R9 M385X, which comes with GPU clock speed of 1100 MHz, and 4096 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M385X should theoretically be a lot superior to the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe Radeon R9 M385X is a lot (approximately 196%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe Radeon R9 M385X will be a lot (about 69%) more effective at FSAA than the GeForce 9600 GT 512MB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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