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GeForce 9800 GX2 vs Radeon R9 M385X

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 1000 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare all of that to the Radeon R9 M385X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should perform quite a bit faster than the Radeon R9 M385X overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 32000 (33%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 25%) better at texture filtering than the Radeon R9 M385X. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R9 M385X 61600 Mtexels/sec
Difference: 15200 (25%)

Pixel Rate

The GeForce 9800 GX2 is a bit (approximately 9%) more effective at full screen anti-aliasing than the Radeon R9 M385X, and will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R9 M385X 17600 Mpixels/sec
Difference: 1600 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon R9 M385X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 M385X
Manufacturer nVidia AMD
Year Mar 2008 2015
Code Name G92 Bonaire
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1100 MHz
Memory Speed 2000 MHz (x2) 6000 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 96000 MB/sec
Texel Rate 76800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M385X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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