Compare any two graphics cards:
Radeon HD 6950 vs Radeon R9 M385X
IntroThe Radeon HD 6950 comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon R9 M385X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 6950 should be quite a bit faster than the Radeon R9 M385X in general. (explain)
Texel RateThe Radeon HD 6950 should be just a bit (approximately 14%) faster with regards to texture filtering than the Radeon R9 M385X. (explain)
Pixel RateThe Radeon HD 6950 will be much (approximately 45%) better at anti-aliasing than the Radeon R9 M385X, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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