Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 M385X
IntroThe GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.Compare those specifications to the Radeon R9 M385X, which comes with a GPU core clock speed of 1100 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 560 Ti 448 should be much faster than the Radeon R9 M385X in general. (explain)
Texel RateThe Radeon R9 M385X is much (approximately 50%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 should be a lot (about 66%) more effective at anti-aliasing than the Radeon R9 M385X, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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