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Geforce GTX 690 vs Radeon R9 M385X

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Compare all that to the Radeon R9 M385X, which features GPU core speed of 1100 MHz, and 4096 MB of GDDR5 RAM set to run at 1500 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Geforce GTX 690 will be 301% quicker than the Radeon R9 M385X overall, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 288512 (301%)

Texel Rate

The Geforce GTX 690 is much (more or less 280%) faster with regards to anisotropic filtering than the Radeon R9 M385X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 M385X 61600 Mtexels/sec
Difference: 172640 (280%)

Pixel Rate

The Geforce GTX 690 should be a lot (more or less 233%) faster with regards to full screen anti-aliasing than the Radeon R9 M385X, and will be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 M385X 17600 Mpixels/sec
Difference: 40960 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 M385X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 M385X
Manufacturer nVidia AMD
Year April 2012 2015
Code Name GK104 Bonaire
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1100 MHz
Memory Speed 6008 MHz (x2) 6000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 96000 MB/sec
Texel Rate 234240 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 (x2) 896
Texture Mapping Units 128 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M385X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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