Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon R9 M380
IntroThe GeForce 9500 GT 512MB GDDR3 features a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the Radeon R9 M380, which features GPU core speed of 1000 MHz, and 4096 MB of GDDR5 RAM set to run at 1500 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M380 is 275% faster than the GeForce 9500 GT 512MB GDDR3 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 M380 will be a lot (approximately 355%) more effective at AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon R9 M380 should be a lot (about 264%) more effective at AA than the GeForce 9500 GT 512MB GDDR3, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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