Compare any two graphics cards:
GeForce GT 320 vs Radeon R9 M375X
IntroThe GeForce GT 320 makes use of a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM is set to run at a frequency of 790 MHz on this card. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon R9 M375X, which has a GPU core clock speed of 1015 MHz, and 4096 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M375X should be 185% faster than the GeForce GT 320 overall, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M375X should be a lot (more or less 213%) more effective at AF than the GeForce GT 320. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 M375X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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