Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 4830 1GB

Intro

The GeForce 8800 GTS (G92) comes with a clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 RAM works at a speed of 900 MHz on this particular model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 40 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) should be a little bit faster than the Radeon HD 4830 1GB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) will be much (about 126%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 23200 (126%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G92) is the winner, though only just barely. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 1200 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year Dec 2007 Oct 21, 2008
Code Name G92 RV770 LE
Memory 512 MB 1024 MB
Core Speed 650 MHz 575 MHz
Memory Speed 1940 MHz 1800 MHz
Power (Max TDP) 135 watts 95 watts
Bandwidth 62080 MB/sec 57600 MB/sec
Texel Rate 41600 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield