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GeForce 9800 GX2 vs Radeon R9 M375

Intro

The GeForce 9800 GX2 features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R9 M375, which has clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 RAM. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GX2 should theoretically be quite a bit faster than the Radeon R9 M375 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R9 M375 35200 MB/sec
Difference: 92800 (264%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 89%) faster with regards to texture filtering than the Radeon R9 M375. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R9 M375 40600 Mtexels/sec
Difference: 36200 (89%)

Pixel Rate

The GeForce 9800 GX2 is a small bit (approximately 18%) better at AA than the Radeon R9 M375, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R9 M375 16240 Mpixels/sec
Difference: 2960 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 M375
Manufacturer nVidia AMD
Year Mar 2008 2015
Code Name G92 Cape Verde
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1015 MHz
Memory Speed 2000 MHz (x2) 2200 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 35200 MB/sec
Texel Rate 76800 Mtexels/sec 40600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16240 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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