Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon R9 M370X
IntroThe GeForce 8600 GT 512MB GDDR3 comes with a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R9 M370X, which has GPU clock speed of 800 MHz, and 2048 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M370X, in theory, should be a lot faster than the GeForce 8600 GT 512MB GDDR3 overall. (explain)
Texel RateThe Radeon R9 M370X is quite a bit (approximately 270%) more effective at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon R9 M370X will be a lot (approximately 196%) faster with regards to AA than the GeForce 8600 GT 512MB GDDR3, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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