Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R9 M370X
IntroThe GeForce GTX Titan Black has a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.Compare all of that to the Radeon R9 M370X, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a frequency of 1125 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX Titan Black should theoretically perform quite a bit faster than the Radeon R9 M370X in general. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (approximately 567%) more effective at texture filtering than the Radeon R9 M370X. (explain)
Pixel RateThe GeForce GTX Titan Black is quite a bit (more or less 233%) more effective at FSAA than the Radeon R9 M370X, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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