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GeForce 940M vs Radeon R5 M255

Intro

The GeForce 940M uses a 28 nm design. nVidia has clocked the core speed at 1072 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare that to the Radeon R5 M255, which has a clock speed of 940 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The GeForce 940M should be much (approximately 37%) more effective at texture filtering than the Radeon R5 M255. (explain)

GeForce 940M 25728 Mtexels/sec
Radeon R5 M255 18800 Mtexels/sec
Difference: 6928 (37%)

Pixel Rate

The GeForce 940M is a small bit (about 14%) faster with regards to anti-aliasing than the Radeon R5 M255, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce 940M 8576 Mpixels/sec
Radeon R5 M255 7520 Mpixels/sec
Difference: 1056 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Radeon R5 M255
Manufacturer nVidia AMD
Year March 12 2015 June 2014
Code Name GM108 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 940 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 25728 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 24 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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