Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon R9 M365X
IntroThe GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 ROPs.Compare that to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 560 Ti should theoretically be quite a bit superior to the Radeon R9 M365X overall. (explain)
Texel RateThe GeForce GTX 560 Ti should be much (about 42%) faster with regards to anisotropic filtering than the Radeon R9 M365X. (explain)
Pixel RateThe GeForce GTX 560 Ti is quite a bit (more or less 78%) more effective at anti-aliasing than the Radeon R9 M365X, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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