Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon R9 M365X
IntroThe GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this specific model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon R9 M365X, which comes with a GPU core clock speed of 925 MHz, and 4096 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 560 Ti should in theory be a lot faster than the Radeon R9 M365X overall. (explain)
Texel RateThe GeForce GTX 560 Ti should be much (approximately 42%) faster with regards to anisotropic filtering than the Radeon R9 M365X. (explain)
Pixel RateThe GeForce GTX 560 Ti should be quite a bit (more or less 78%) better at anti-aliasing than the Radeon R9 M365X, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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