Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R7 M360
IntroThe GeForce GTX 285 2GB has core speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon R7 M360, which features a core clock frequency of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 285 2GB should in theory be a lot faster than the Radeon R7 M360 in general. (explain)
Texel RateThe GeForce GTX 285 2GB should be quite a bit (approximately 92%) faster with regards to anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX 285 2GB is quite a bit (about 130%) more effective at anti-aliasing than the Radeon R7 M360, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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