Compare any two graphics cards:
GeForce GTX 480 vs Radeon R7 M360
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this specific card. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.Compare those specs to the Radeon R7 M360, which features a GPU core clock speed of 1125 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 480 should be 1009% faster than the Radeon R7 M360 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 480 should be much (more or less 56%) more effective at AF than the Radeon R7 M360. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 480 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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