Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon R7 M360
IntroThe Radeon HD 6670 (OEM) 1GB comes with clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare that to the Radeon R7 M360, which uses a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6670 (OEM) 1GB should be much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe Radeon R7 M360 should be a lot (more or less 41%) better at anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 M360 is superior to the Radeon HD 6670 (OEM) 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!