Compare any two graphics cards:
Radeon HD 3850 1GB vs Radeon HD 4830 512MB
IntroThe Radeon HD 3850 1GB makes use of a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 RAM is set to run at a frequency of 828 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 4830 512MB, which features GPU clock speed of 575 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also features 640(128x5) Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4830 512MB should in theory be a small bit superior to the Radeon HD 3850 1GB in general. (explain)
Texel RateThe Radeon HD 4830 512MB is a lot (about 72%) more effective at anisotropic filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 3850 1GB is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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