Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R7 M360
IntroThe GeForce GTX Titan Black comes with a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 TAUs, and 48 ROPs.Compare that to the Radeon R7 M360, which features a GPU core clock speed of 1125 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX Titan Black should be much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce GTX Titan Black should be a lot (about 690%) faster with regards to texture filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX Titan Black is a lot (approximately 374%) better at FSAA than the Radeon R7 M360, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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