Compare any two graphics cards:
Radeon HD 3650 vs Radeon R5 M330
IntroThe Radeon HD 3650 comes with core speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 RAM. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare that to the Radeon R5 M330, which has GPU core speed of 1030 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 64-bit bus. It also is comprised of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 3650 should theoretically be much superior to the Radeon R5 M330 in general. (explain)
Texel RateThe Radeon R5 M330 will be a lot (approximately 255%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateThe Radeon R5 M330 should be a lot (about 184%) better at full screen anti-aliasing than the Radeon HD 3650, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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