Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R5 M330
IntroThe GeForce GTX 285 2GB comes with a GPU clock speed of 648 MHz, and the 2048 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 32 ROPs.Compare all that to the Radeon R5 M330, which features GPU clock speed of 1030 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 64-bit bus. It also is made up of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 285 2GB should theoretically be a lot better than the Radeon R5 M330 in general. (explain)
Texel RateThe GeForce GTX 285 2GB is much (about 152%) more effective at texture filtering than the Radeon R5 M330. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 285 2GB is superior to the Radeon R5 M330, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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