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GeForce GT 230 vs Radeon R5 M330

Intro

The GeForce GT 230 comes with a GPU core clock speed of 550 MHz, and the 1536 MB of DDR3 memory is set to run at 800 MHz through a 192-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon R5 M330, which has core clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GT 230 will be 167% faster than the Radeon R5 M330 overall, because of its greater bandwidth. (explain)

GeForce GT 230 38400 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 24000 (167%)

Texel Rate

The Radeon R5 M330 should be a lot (approximately 134%) better at anisotropic filtering than the GeForce GT 230. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 11800 (134%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R5 M330 is superior to the GeForce GT 230, by far. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 3840 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 230

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 Radeon R5 M330
Manufacturer nVidia AMD
Year October 2009 2015
Code Name GT218 Oland
Memory 1536 MB 2048 MB
Core Speed 550 MHz 1030 MHz
Memory Speed 1600 MHz 1800 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 38400 MB/sec 14400 MB/sec
Texel Rate 8800 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 192-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 230

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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