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GeForce GT 340 vs Radeon R5 M330

Intro

The GeForce GT 340 has a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the Radeon R5 M330, which has core clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GT 340 should theoretically perform much faster than the Radeon R5 M330 in general. (explain)

GeForce GT 340 54400 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 40000 (278%)

Texel Rate

The Radeon R5 M330 is a small bit (more or less 17%) better at texture filtering than the GeForce GT 340. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 3000 (17%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R5 M330 is superior to the GeForce GT 340, and very much so. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 3840 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 340

Amazon.com

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Radeon R5 M330

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 Radeon R5 M330
Manufacturer nVidia AMD
Year February 2010 2015
Code Name GT215 Oland
Memory 512 MB 2048 MB
Core Speed 550 MHz 1030 MHz
Memory Speed 3400 MHz 1800 MHz
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 14400 MB/sec
Texel Rate 17600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 96 320
Texture Mapping Units 32 20
Render Output Units 8 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 340

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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