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Radeon R5 M330 vs Radeon R9 290X

Intro

The Radeon R5 M330 features a GPU clock speed of 1030 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is comprised of 320 Stream Processors, 20 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon R9 290X, which comes with core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R9 290X should theoretically be a lot faster than the Radeon R5 M330 overall. (explain)

Radeon R9 290X 320000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 305600 (2122%)

Texel Rate

The Radeon R9 290X should be quite a bit (more or less 583%) better at AF than the Radeon R5 M330. (explain)

Radeon R9 290X 140800 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 120200 (583%)

Pixel Rate

The Radeon R9 290X is quite a bit (about 521%) more effective at FSAA than the Radeon R5 M330, and also should be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 290X 51200 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 42960 (521%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R5 M330

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R5 M330 Radeon R9 290X
Manufacturer AMD AMD
Year 2015 October 2013
Code Name Oland Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1030 MHz 800 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) (Unknown) watts 300 watts
Bandwidth 14400 MB/sec 320000 MB/sec
Texel Rate 20600 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 8240 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 320 2816
Texture Mapping Units 20 176
Render Output Units 8 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R5 M330

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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