Compare any two graphics cards:
Radeon R5 M330 vs Radeon R9 Fury X
IntroThe Radeon R5 M330 uses a 28 nm design. AMD has set the core frequency at 1030 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this specific card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon R9 Fury X, which uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The HBM memory is set to run at a frequency of 500 MHz on this card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 Fury X should in theory be much better than the Radeon R5 M330 in general. (explain)
Texel RateThe Radeon R9 Fury X should be much (about 1205%) faster with regards to anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 Fury X is superior to the Radeon R5 M330, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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