Compare any two graphics cards:
VS

GeForce 8800 GT 256MB vs GeForce GTX 880M

Intro

The GeForce 8800 GT 256MB features a clock speed of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 880M, which makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 256MB 105 Watts
GeForce GTX 880M 130 Watts
Difference: 25 Watts (24%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M should perform much faster than the GeForce 8800 GT 256MB overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 83200 (186%)

Texel Rate

The GeForce GTX 880M will be a lot (approximately 263%) more effective at AF than the GeForce 8800 GT 256MB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 88512 (263%)

Pixel Rate

The GeForce GTX 880M will be much (approximately 218%) faster with regards to FSAA than the GeForce 8800 GT 256MB, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 20928 (218%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 256MB GeForce GTX 880M
Manufacturer nVidia nVidia
Year Dec 2007 March 12 2014
Code Name G92 GK104
Memory 256 MB 4096 MB
Core Speed 600 MHz 954 MHz
Memory Speed 1400 MHz 4000 MHz
Power (Max TDP) 105 watts 130 watts
Bandwidth 44800 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 112 1536
Texture Mapping Units 56 128
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield