Compare any two graphics cards:
GeForce GTX 880M vs Radeon HD 3650 256MB
IntroThe GeForce GTX 880M uses a 28 nm design. nVidia has set the core speed at 954 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.Compare all of that to the Radeon HD 3650 256MB, which makes use of a 55 nm design. AMD has clocked the core speed at 725 MHz. The DDR2 RAM runs at a speed of 800 MHz on this specific card. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 880M should be a lot faster than the Radeon HD 3650 256MB overall. (explain)
Texel RateThe GeForce GTX 880M should be quite a bit (approximately 2005%) better at texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GTX 880M is a lot (more or less 953%) faster with regards to anti-aliasing than the Radeon HD 3650 256MB, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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