Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 880M

Intro

The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs as well as 64 Texture Address Units and 28 Rasterization Operator Units.

Compare all that to the GeForce GTX 880M, which has GPU clock speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 260 182 Watts
Difference: 52 Watts (40%)

Memory Bandwidth

In theory, the GeForce GTX 880M will be 14% faster than the GeForce GTX 260 overall, because of its greater bandwidth. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 880M will be quite a bit (approximately 231%) more effective at anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 85248 (231%)

Pixel Rate

The GeForce GTX 880M is quite a bit (more or less 89%) better at full screen anti-aliasing than the GeForce GTX 260, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 14400 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 GeForce GTX 880M
Manufacturer nVidia nVidia
Year June 16, 2008 March 12 2014
Code Name G200 GK104
Memory 896 MB 4096 MB
Core Speed 576 MHz 954 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 182 watts 130 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 36864 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 64 128
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield