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GeForce GTX 880M vs Radeon HD 6970

Intro

The GeForce GTX 880M features a clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6970, which features core speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon HD 6970 3470 points
Difference: 2890 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon HD 6970 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

The Radeon HD 6970, in theory, should be much faster than the GeForce GTX 880M overall. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 48000 (38%)

Texel Rate

The GeForce GTX 880M should be a lot (about 45%) more effective at texture filtering than the Radeon HD 6970. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 37632 (45%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 880M is a better choice, but only just. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 2368 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 6970
Manufacturer nVidia AMD
Year March 12 2014 December 2010
Code Name GK104 Cayman XT
Memory 4096 MB 2048 MB
Core Speed 954 MHz 880 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 130 watts 250 watts
Bandwidth 128000 MB/sec 176000 MB/sec
Texel Rate 122112 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 128 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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