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GeForce GT 440 1.5GB vs GeForce GTX 880M

Intro

The GeForce GT 440 1.5GB has a GPU core clock speed of 594 MHz, and the 1536 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also features 144 SPUs, 24 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 880M, which features GPU core speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GT 440 1.5GB 840 points
Difference: 5520 (657%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 880M 130 Watts
Difference: 74 Watts (132%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be quite a bit superior to the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The GeForce GTX 880M will be quite a bit (about 757%) more effective at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 107856 (757%)

Pixel Rate

The GeForce GTX 880M will be a lot (more or less 114%) faster with regards to full screen anti-aliasing than the GeForce GT 440 1.5GB, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 16272 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 880M
Manufacturer nVidia nVidia
Year October 2010 March 12 2014
Code Name GF106 GK104
Memory 1536 MB 4096 MB
Core Speed 594 MHz 954 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 56 watts 130 watts
Bandwidth 43200 MB/sec 128000 MB/sec
Texel Rate 14256 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 144 1536
Texture Mapping Units 24 128
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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