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GeForce GTX 470 vs GeForce GTX 880M

Intro

The GeForce GTX 470 features a core clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare that to the GeForce GTX 880M, which features a clock frequency of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 470 2937 points
Difference: 3423 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 470 215 Watts
Difference: 85 Watts (65%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 will be 5% faster than the GeForce GTX 880M overall, because of its higher bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce GTX 880M is quite a bit (about 259%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 88120 (259%)

Pixel Rate

The GeForce GTX 880M will be much (more or less 26%) more effective at AA than the GeForce GTX 470, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6248 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 2010 March 12 2014
Code Name GF100 GK104
Memory 1280 MB 4096 MB
Core Speed 607 MHz 954 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 130 watts
Bandwidth 133920 MB/sec 128000 MB/sec
Texel Rate 33992 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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