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GeForce GTX 570 vs GeForce GTX 880M

Intro

The GeForce GTX 570 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM is set to run at a frequency of 950 MHz on this specific model. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 880M, which comes with GPU clock speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 570 4387 points
Difference: 1973 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 570 219 Watts
Difference: 89 Watts (68%)

Memory Bandwidth

The GeForce GTX 570 should theoretically perform a bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 24000 (19%)

Texel Rate

The GeForce GTX 880M should be much (about 178%) more effective at AF than the GeForce GTX 570. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 78192 (178%)

Pixel Rate

The GeForce GTX 880M is a small bit (more or less 4%) better at full screen anti-aliasing than the GeForce GTX 570, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 1248 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 2010 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 4096 MB
Core Speed 732 MHz 954 MHz
Memory Speed 3800 MHz 4000 MHz
Power (Max TDP) 219 watts 130 watts
Bandwidth 152000 MB/sec 128000 MB/sec
Texel Rate 43920 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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