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GeForce GTX 570 vs GeForce GTX 880M

Intro

The GeForce GTX 570 features a clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 40 ROPs.

Compare all of that to the GeForce GTX 880M, which comes with GPU clock speed of 954 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 570 4387 points
Difference: 1973 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 570 219 Watts
Difference: 89 Watts (68%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 should perform a small bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 24000 (19%)

Texel Rate

The GeForce GTX 880M will be much (about 178%) better at texture filtering than the GeForce GTX 570. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 78192 (178%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 880M is the winner, not by a very large margin though. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 1248 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 2010 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 4096 MB
Core Speed 732 MHz 954 MHz
Memory Speed 3800 MHz 4000 MHz
Power (Max TDP) 219 watts 130 watts
Bandwidth 152000 MB/sec 128000 MB/sec
Texel Rate 43920 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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