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GeForce GTX 570 vs GeForce GTX 880M

Intro

The GeForce GTX 570 features core clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.

Compare those specs to the GeForce GTX 880M, which comes with a clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 570 4387 points
Difference: 1973 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 570 219 Watts
Difference: 89 Watts (68%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should in theory be a bit better than the GeForce GTX 880M in general. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 24000 (19%)

Texel Rate

The GeForce GTX 880M will be quite a bit (more or less 178%) faster with regards to AF than the GeForce GTX 570. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 78192 (178%)

Pixel Rate

The GeForce GTX 880M should be just a bit (approximately 4%) more effective at anti-aliasing than the GeForce GTX 570, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 1248 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 2010 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 4096 MB
Core Speed 732 MHz 954 MHz
Memory Speed 3800 MHz 4000 MHz
Power (Max TDP) 219 watts 130 watts
Bandwidth 152000 MB/sec 128000 MB/sec
Texel Rate 43920 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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