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GeForce GTX 560 vs GeForce GTX 880M

Intro

The GeForce GTX 560 has clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 880M, which features GPU core speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 560 3030 points
Difference: 3330 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 560 150 Watts
Difference: 20 Watts (15%)

Memory Bandwidth

The GeForce GTX 560, in theory, should be a little bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce GTX 880M is much (approximately 169%) faster with regards to AF than the GeForce GTX 560. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 76752 (169%)

Pixel Rate

The GeForce GTX 880M should be a small bit (more or less 18%) more effective at FSAA than the GeForce GTX 560, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 4608 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 880M
Manufacturer nVidia nVidia
Year May 2011 March 12 2014
Code Name GF114 GK104
Memory 1024 MB 4096 MB
Core Speed 810 MHz 954 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 130 watts
Bandwidth 128128 MB/sec 128000 MB/sec
Texel Rate 45360 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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