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GeForce GTX 560 vs GeForce GTX 880M

Intro

The GeForce GTX 560 has a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.

Compare that to the GeForce GTX 880M, which features GPU core speed of 954 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 560 3030 points
Difference: 3330 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 560 150 Watts
Difference: 20 Watts (15%)

Memory Bandwidth

In theory, the GeForce GTX 560 should be 0% faster than the GeForce GTX 880M overall, due to its higher bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce GTX 880M will be quite a bit (about 169%) more effective at AF than the GeForce GTX 560. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 76752 (169%)

Pixel Rate

The GeForce GTX 880M will be a bit (more or less 18%) better at FSAA than the GeForce GTX 560, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 4608 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 880M
Manufacturer nVidia nVidia
Year May 2011 March 12 2014
Code Name GF114 GK104
Memory 1024 MB 4096 MB
Core Speed 810 MHz 954 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 130 watts
Bandwidth 128128 MB/sec 128000 MB/sec
Texel Rate 45360 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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