Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs GeForce GTX 880M
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare those specifications to the GeForce GTX 880M, which features a core clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 560 Ti 448 should be a small bit faster than the GeForce GTX 880M overall. (explain)
Texel RateThe GeForce GTX 880M should be quite a bit (approximately 198%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe GeForce GTX 880M should be a small bit (approximately 4%) more effective at FSAA than the GeForce GTX 560 Ti 448, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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