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GeForce GTX 660 vs GeForce GTX 880M

Intro

The GeForce GTX 660 has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

Compare those specs to the GeForce GTX 880M, which has a core clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 660 5063 points
Difference: 1297 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 660 140 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should in theory be just a bit superior to the GeForce GTX 880M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 880M is quite a bit (approximately 56%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 43712 (56%)

Pixel Rate

The GeForce GTX 880M should be much (more or less 30%) better at full screen anti-aliasing than the GeForce GTX 660, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7008 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 880M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK106 GK104
Memory 2048 MB 4096 MB
Core Speed 980 MHz 954 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 130 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 960 1536
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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