Compare any two graphics cards:
VS

GeForce GTX 880M vs Geforce GTX 760

Intro

The GeForce GTX 880M comes with a GPU clock speed of 954 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Compare that to the Geforce GTX 760, which comes with GPU clock speed of 980 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is made up of 1152 Stream Processors, 96 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Geforce GTX 760 5923 points
Difference: 437 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Geforce GTX 760 170 Watts
Difference: 40 Watts (31%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 should be much faster than the GeForce GTX 880M in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The GeForce GTX 880M should be a lot (more or less 30%) faster with regards to texture filtering than the Geforce GTX 760. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 28032 (30%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 760 is the winner, though only just barely. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 832 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Geforce GTX 760
Manufacturer nVidia nVidia
Year March 12 2014 June 2013
Code Name GK104 GK104
Memory 4096 MB 2048 MB
Core Speed 954 MHz 980 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 130 watts 170 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 122112 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 1152
Texture Mapping Units 128 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield