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GeForce GTX 880M vs Radeon R7 240

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific model. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon R7 240, which has core clock speeds of 730 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 240 1218 points
Difference: 5142 (422%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 880M 130 Watts
Difference: 100 Watts (333%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should theoretically be quite a bit superior to the Radeon R7 240 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 99200 (344%)

Texel Rate

The GeForce GTX 880M should be quite a bit (more or less 736%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 107512 (736%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 880M is the winner, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 24688 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Oland PRO
Memory 4096 MB 2048 MB
Core Speed 954 MHz 730 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 130 watts 30 watts
Bandwidth 128000 MB/sec 28800 MB/sec
Texel Rate 122112 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1536 320
Texture Mapping Units 128 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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