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GeForce GTX 880M vs Radeon R7 250X

Intro

The GeForce GTX 880M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all that to the Radeon R7 250X, which has core speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 250X 2860 points
Difference: 3500 (122%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 880M 130 Watts
Difference: 35 Watts (37%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should theoretically be quite a bit better than the Radeon R7 250X overall. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce GTX 880M should be quite a bit (more or less 205%) more effective at AF than the Radeon R7 250X. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 82112 (205%)

Pixel Rate

The GeForce GTX 880M is much (about 91%) faster with regards to full screen anti-aliasing than the Radeon R7 250X, and also capable of handling higher resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 14528 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 250X
Manufacturer nVidia AMD
Year March 12 2014 February 2014
Code Name GK104 Cape Verde XT
Memory 4096 MB 1024 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 130 watts 95 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 122112 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1536 640
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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