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GeForce GTX 880M vs Radeon R7 M260

Intro

The GeForce GTX 880M has a core clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare all that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM works at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 M260 1120 points
Difference: 5240 (468%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 880M will be 700% faster than the Radeon R7 M260 in general, due to its greater bandwidth. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 880M is quite a bit (more or less 612%) more effective at AF than the Radeon R7 M260. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 104952 (612%)

Pixel Rate

The GeForce GTX 880M should be a lot (about 434%) faster with regards to anti-aliasing than the Radeon R7 M260, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 24808 (434%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 M260
Manufacturer nVidia AMD
Year March 12 2014 June 2014
Code Name GK104 Opal/Topaz
Memory 4096 MB 2048 MB
Core Speed 954 MHz 715 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 122112 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 128 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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