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Radeon HD 3870 1GB vs Radeon HD 4850 1GB

Intro

The Radeon HD 3870 1GB features a core clock frequency of 775 MHz and a GDDR4 memory speed of 1125 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 1GB, which features a core clock frequency of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

Theoretically, the Radeon HD 3870 1GB should perform a small bit faster than the Radeon HD 4850 1GB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 8448 (13%)

Texel Rate

The Radeon HD 4850 1GB will be a lot (about 102%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12600 (102%)

Pixel Rate

The Radeon HD 3870 1GB should be a lot (more or less 24%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 2400 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4850 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 XT RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 775 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR4 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 63552 MB/sec
Texel Rate 12400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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