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GeForce GTX 590 vs GeForce GTX 870M

Intro

The GeForce GTX 590 has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the GeForce GTX 870M, which comes with a core clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 870M 4770 points
Difference: 1910 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 590 365 Watts
Difference: 255 Watts (232%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform much faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 232320 (242%)

Texel Rate

The GeForce GTX 870M will be much (more or less 36%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 27696 (36%)

Pixel Rate

The GeForce GTX 590 is quite a bit (approximately 158%) more effective at full screen anti-aliasing than the GeForce GTX 870M, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 35688 (158%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 870M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF110 GK104
Memory 1536 MB (x2) 3072 MB
Core Speed 607 MHz (x2) 941 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 110 watts
Bandwidth 328320 MB/sec 96000 MB/sec
Texel Rate 77696 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 512 (x2) 1344
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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