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GeForce GTX 560 Ti 448 vs GeForce GTX 870M

Intro

The GeForce GTX 560 Ti 448 features a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the GeForce GTX 870M, which has core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 560 Ti 448 4200 points
Difference: 570 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 100 Watts (91%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform a lot faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 48000 (50%)

Texel Rate

The GeForce GTX 870M should be much (approximately 157%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 64400 (157%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 870M, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 6696 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 870M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 3072 MB
Core Speed 732 MHz 941 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 110 watts
Bandwidth 144000 MB/sec 96000 MB/sec
Texel Rate 40992 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 448 1344
Texture Mapping Units 56 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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