Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs GeForce GTX 970M

Intro

The GeForce GTX 650 Ti 2GB has a core clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 970M, which comes with clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

The GeForce GTX 970M should theoretically be a bit faster than the GeForce GTX 650 Ti 2GB overall. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 970M will be a lot (more or less 24%) better at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 14528 (24%)

Pixel Rate

The GeForce GTX 970M will be much (about 199%) better at AA than the GeForce GTX 650 Ti 2GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 29504 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2012 October 7 2014
Code Name GK106 GM204
Memory 2048 MB 3072 MB
Core Speed 928 MHz 924 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 75 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 59392 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 64 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield