Compare any two graphics cards:
VS

GeForce 920M vs Geforce GTX 770

Intro

The GeForce 920M comes with a clock speed of 954 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Geforce GTX 770, which has a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce 920M 1180 points
Difference: 6674 (566%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should theoretically be much superior to the GeForce 920M in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce 920M 14400 MB/sec
Difference: 209984 (1458%)

Texel Rate

The Geforce GTX 770 should be much (about 339%) more effective at anisotropic filtering than the GeForce 920M. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 103360 (339%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the GeForce 920M, by a large margin. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 25840 (339%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M Geforce GTX 770
Manufacturer nVidia nVidia
Year March 12 2015 May 2013
Code Name GK208 GK104
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1046 MHz
Memory Speed 1800 MHz 7012 MHz
Power (Max TDP) (Unknown) watts 230 watts
Bandwidth 14400 MB/sec 224384 MB/sec
Texel Rate 30528 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 128
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield