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GeForce GTX 870M vs Geforce GTX 680

Intro

The GeForce GTX 870M makes use of a 28 nm design. nVidia has clocked the core frequency at 941 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

Compare those specifications to the Geforce GTX 680, which comes with a clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 870M 4770 points
Difference: 2880 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 870M overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 96256 (100%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 22%) faster with regards to texture filtering than the GeForce GTX 870M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 23376 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 680 is a better choice, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 9608 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Geforce GTX 680
Manufacturer nVidia nVidia
Year March 12 2014 March 2012
Code Name GK104 GK104
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 110 watts 195 watts
Bandwidth 96000 MB/sec 192256 MB/sec
Texel Rate 105392 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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